A puzzle system built around deliberate swaps.
Dolomite Anvil places colorful symbols across a responsive puzzle grid. Players exchange neighboring pieces to build horizontal or vertical matches of three or more identical symbols.
Once a match resolves, those pieces leave the grid and incoming symbols occupy the empty spaces. That movement can generate automatic follow-up combinations.
Individual stages can introduce different objectives, including collecting selected pieces, removing obstacles or reaching a required score inside a limited number of moves.
Stronger combinations can create special effects, allowing a carefully planned swap to clear larger areas or trigger longer cascade sequences.